Er staat nu een voorlopige Windowsversie van het nieuwe Solvespace 3.
Het is dus nog niet definitief, maar gewone Windowsgebruikers kunnen nu eindelijk eens wat experimenteren, bijvoorbeeld met Helix en de cmd line interface.
=====================================================================
Zie solvespace forum: http://solvespace.com/forum.pl?action=viewthread&parent=2967&t…
(no subject) (by Ruevs)
Solvespace is actively (slowly) developed. There has not been an official release in a while, but you can always try recent development builds.
Here is one from 2020-04-24
https://ci.appveyor.com/projec...pace/builds/32424335/artifacts
Beause development is slow and the maintainer (I think) is a very careful and meticulous person these development builds are very stable. They contain many, many improvements compared to 2.2.
You can see a current list (it is a work in progress) here:
https://github.com/solvespace/solvespace/blob/master/CHANGELOG.md
Note that 3.0 does not exist yet, this is a list of things that are already done and will one day be part of 3.0
Wed Apr 29 2020, 13:01:47
=====================================================================
Dit zie ik in de cli:
Microsoft Windows [Version 10.0.18363.815]
(c) 2019 Microsoft Corporation. Alle rechten voorbehouden.
C:\Users\spogh>Downloads\solvespace-cli.exe
Usage: Downloads\solvespace-cli.exe <command> <options> <filename> [filename...]
When run, performs an action specified by <command> on every <filename>.
Common options:
-o, --output <pattern>
For an input file <name>.slvs, replaces the '%' symbol in <pattern>
with <name> and uses it as output file. For example, when using
--output %-2d.png for input files f/a.slvs and f/b.slvs, output files
f/a-2d.png and f/b-2d.png will be written.
-v, --view <direction>
Selects the camera direction. <direction> can be one of "top", "bottom",
"left", "right", "front", "back", or "isometric".
-t, --chord-tol <tolerance>
Selects the chord tolerance, used for converting exact curves to
piecewise linear, and exact surfaces into triangle meshes.
For export commands, the unit is mm, and the default is 1.0 mm.
For non-export commands, the unit is %, and the default is 1.0 %.
Commands:
thumbnail --output <pattern> --size <size> --view <direction>
[--chord-tol <tolerance>]
Outputs a rendered view of the sketch, like the SolveSpace GUI would.
<size> is <width>x<height>, in pixels. Graphics acceleration is
not used, and the output may look slightly different from the GUI.
export-view --output <pattern> --view <direction> [--chord-tol <tolerance>]
Exports a view of the sketch, in a 2d vector format.
export-wireframe --output <pattern> [--chord-tol <tolerance>]
Exports a wireframe of the sketch, in a 3d vector format.
export-mesh --output <pattern> [--chord-tol <tolerance>]
Exports a triangle mesh of solids in the sketch, with exact surfaces
being triangulated first.
export-surfaces --output <pattern>
Exports exact surfaces of solids in the sketch, if any.
regenerate [--chord-tol <tolerance>]
Reloads all imported files, regenerates the sketch, and saves it.
Note that, although this is not an export command, it uses absolute
chord tolerance, and can be used to prepare assemblies for export.
File formats:
thumbnail:
PNG image (png)
export-view:
PDF file (pdf)
Encapsulated PostScript (eps, ps)
Scalable Vector Graphics (svg)
STEP file (step, stp)
DXF file (AutoCAD 2007) (dxf)
HPGL file (plt, hpgl)
G Code (ngc, txt)
export-wireframe:
STEP file (step, stp)
DXF file (AutoCAD 2007) (dxf)
export-mesh:
STL mesh (stl)
Wavefront OBJ mesh (obj)
Three.js-compatible mesh, with viewer (html)
Three.js-compatible mesh, mesh only (js)
Q3D Object file (q3do)
VRML text file (wrl)
export-surfaces:
STEP file (step, stp)
C:\Users\spogh>
=====================================================================
Hier staan de files: https://ci.appveyor.com/project/whitequark/solvespace/builds/32424335/…
[Bericht gewijzigd door
Spog2
op 2 mei 2020 23:58:46
(54%)